


The game is designed so that most bonus areas and such are one screen, so you don’t need be jumping on top of each other constantly. Two players share the screen, and if one hits a transition phase, the other will teleport to their location and begin the next screen. It’s literally like playing as a brand new character.Īs for co-op, it works very well. The extras are hefty too, as each Custom can equip a Relic (as well as swap between them with L/R like Mega Man X), a charge move, special effect (like a fire trail), gesture, color, and costume. Skills are granted randomly, and include both Shovel and Plague Knight powers, as well as a few extras. Instead of gaining powers by way of Relics and Meal Tickets, this hero levels-up as you play, and saves its data to the figure itself. Tapping a figure to your GamePad base will in fact open up the “Custom Knight” character, which looks like the main hero at first glance, but is actually so much more.

The primary function of the amiibo, as you may have heard, is co-op, but there’s so much more to it than that. I managed to pick up a Shovel Knight amiibo yesterday for the US launch, and I couldn’t resist giving it a go immediately on Wii U.ĭespite the fact that I’ve completed the campaign roughly 10 times since its launch (not counting the Plague Knight add-on), I was surprised to find that I fell in love with it all over again.
